Bushfire Studio hub

Responsive landing page direction

A cleaner home base for spiritual play, with Timeline Runner leading the front door.

Bushfire Studio is shifting from a single-game landing page into a credible games hub. The page needs to feel alive on mobile, steady on desktop, and honest about what players can use now versus what is still coming together.

Playable today

1 live mode

Next up

Shared play

Roadmap signal

Team battles

Featured now

Bible Timeline Runner

The first playable prototype stays in the spotlight, but now it lives inside a more expandable home screen that can support future discovery, multiplayer signals, and social proof.

Current spotlight

Primary playable CTA, most-played emphasis, and clear route into the game.

Live scoreboard placeholder

Room for best runs, streaks, and community stats once real data is exposed.

Launch posture

Honest hub framing

No fake modes
  • Show what exists today without burying it under roadmap noise.
  • Preview multiplayer and group formats as upcoming, not secretly available.
  • Keep the future team-vs-team area visibly lighter so the page scans truthfully.
Playable now

Solo play

Quick spiritual arcade runs you can start immediately, with Timeline Runner leading the way.

  • Timeline Runner is the featured solo experience today.
  • Short-session play designed for repeat runs.
  • Clear placeholder space for upcoming solo experiments.
Planned next

Multiplayer

Competitive and cooperative head-to-head formats will live here once the first shared-play loops are ready.

  • Reserve space for live match cards and queue states.
  • Keep copy honest: no multiplayer mode is public yet.
  • Use this section to preview what shared play will unlock.
Planned next

Group play

Party-friendly formats for classrooms, youth groups, and gatherings will be surfaced here with simple onboarding.

  • Placeholder cards can explain who the mode is for.
  • Call out host-led and shared-screen possibilities.
  • Avoid implying the mode is currently available.
Future mode

Team vs team

Large-format competitive play belongs on the roadmap, framed as future ambition rather than near-term availability.

  • Position it as a future arena for organised competition.
  • Keep the visual weight lighter than current or next-up sections.
  • Use roadmap-style copy instead of launch-style language.

Responsive section order

1. Hero and featured game

Lead with Bushfire Studio as a hub while keeping Timeline Runner as the clearest current action.

2. Mode buckets

Present solo, multiplayer, group, and future team-vs-team as a single fast scan on every screen size.

3. Discovery and roadmap

Use placeholder tiles for supporting blocks so the page feels planned, not empty or misleading.

4. Controls and return path

Keep the active game’s controls visible near the fold so players can jump from browsing into action.

Copy guardrails

  • Use present tense only for Timeline Runner and the current hub shell.
  • Frame multiplayer and group sections as upcoming, not hidden launches.
  • Keep future team-vs-team clearly roadmap-oriented.
  • Let placeholders explain audience, intent, and future value without pretending full depth already exists.

Timeline Runner controls

Space / to jump, R to restart.